Chicagoland Speedway is a 1.5 mile oval. 18 degree banking.It is a scratch build. Some new objects never used on previous tracks. Some objects used with permission from Dwayne at American Stockcar. Reflections thanks to Leo.For those wanting to race offline, the AI are very good. But limited AI intelligence means run AI you should probably do races less than a fuel load.v1.80 updateStaggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.AIW line improvementv1.75 updateGrip changed to 1.0v1.60 updatePacecar release endpoint moved back to correct place.New Pacecar Line (Centre of track)v1.50 updateDisable cut track (as per Mountain Pk Speedway)As fields were approaching 30, online racers were starting to get cut track penalties in error.Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)Fixed some realroad textures missing alpha reflections layerConcrete walls use correct material. (Will have correct drag when hitting it)Safer walls use correct safer material. (Will have correct drag when hitting it)Loading screen updatedCones added to remind drivers to stay in or out of pit lane when enteringv1.20 Grip changed to 1.0 (stay tuned?)v1.00 is first release.Currently missing from track:-Lights (there are omnis, there is light at night, but no physical lighting objects-No safer barriers.-Minimal infield objects.-No crowdsNon-Steam download links are on the Studio 397 forum:There is also a setup to download. A good starter setup setup. I am sure it will be improved once the leagues get at it.by Garry Cross (Machine)I would highly appreciate any donations. Please go to