Daytona Speedway
Creator
Machine
Date Posted
March 21, 2016
File Size
118.818 MB
Star Rating
4/5
Subscribe on Steam
Description

Daytona International Speedway is a 2.5 mile oval. 31 degree banking.It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)The racing surface has been reworked, adding support for Realroad.The AI works well here in the Stockcars. 100% strength is recommended.This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)This is specifically designed for League use.There are some graphical issues, but the track drives beautifully.For those wanting to race offline, the AI are very good.You just need to be patient, wait for gaps, don't take risk getting out of the draft. The AI are good at 100%, in fact, very good. Anyone who can beat the AI at 100%....Post here!!!v1.81 updateDaytona Unrestricted now working again for Stockcar 1016 Skins mod.Updated caution lightsv1.80 updateStaggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.Added Daytona Alternate AIW: This is an alternate AIW using 1 racing line, vs 2 racing lines in the default Daytona 500. All else is the same.There is a known issue. The mod, Stockcar 1016 Skins no longer works with Daytona Unrestricted. I have no idea why it uses the plate engine.Fixed yellow lights graphical error.v1.75 updateGrip changed to 1.0v1.60 updateReduced grip in corners to 0.95 (To get closer to tyre wear!)Pacecar release endpoint moved back to correct place.New Pacecar Line (Centre of track)v1.50 updateDisable cut track (as per Mountain Pk Speedway)As fields were approaching 30, online racers were starting to get cut track penalties in error.Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Adjusted Speed Limits to 2018 Specsv1.41 updateAdded an Unrestricted version of the track. Works with Nascar 2016 Skins mod.v1.4 update_WET added to realroad material namesFixed some realroad textures missing alpha reflections layerConcrete walls use correct material. (Will have correct drag when hitting it)Safer walls use correct safer material. (Will have correct drag when hitting it)Cut track FIX (Could get cut track on grass)Startman fixed (Waved green only before)TDF Roughness added to bring track to lifeWeird shadows following track fixedYellow lights fixed (They were not fixed properly last time)Yellow line pit entry and exitCones added to remind drivers to stay in or out of pit lane when entering pits2018 Loading screen updated to 1.4AIW adjusted to make pace car come out earlier (middle turn 3&4 instead of almost at finish line)v1.2 updateUpdated lighting.Yellow lights now work correctly.The AI line has been fixed so they pit correctly.The AI line has been fixed so they can now run safely 2 wide and never lift.v1.21 updateAttempt at fixing AI. (I think it went OK)Attempt at fixing light glows (failed on this one-I have no idea why they are half brightness on back straight and turn 3)v1.03 is first release.Non-Steam download links are on the Studio 397 forum:There is also a setup for Daytona there to download. This is a fast setup, there is under 0.1 left to get from what I have seen in online league races.I would highly appreciate any donations. Please go to