Dover Speedway
Creator
Machine
Date Posted
May 8, 2016
File Size
81.146 MB
Star Rating
4/5
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Description

Dover International Speedway is a 1.0 mile steep banked oval. It has 4 corners.It is an original scratch built track for rFactor 2. (It was built originally for SCE - rFactor 1 - but never released)The racing surface has been reworked, adding support for Realroad, and adding banking on the apron.The AI are tend to cut and touch the apron here in the Stockcars. 100% AI strength recommended. I am still having issues with the cars running lower than they should. They still run good lap times.This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)Thanks to American Stockcar for most infield objects.v1.80 updateStaggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.Lowered height of outer wall.v1.75 updateGrip changed to 1.0v1.60 updatePacecar release endpoint moved back to correct place.New Pacecar Line (Centre of track)v1.50 updateDisable cut track (as per Mountain Pk Speedway)As fields were approaching 30, online racers were starting to get cut track penalties in error.Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)v1.40 updatesDX11 Textures addedFixed some realroad textures missing alpha reflections layerCut track FIX (Could get cut track on grass)Concrete walls use correct material. (Will have correct drag when hitting it)Safer walls use correct safer material. (Will have correct drag when hitting it)2018 Loading screen updated to 1.4Large icon replaced with correct iconTDF Roughness added to bring track to lifeStartman addedMissing objects in mirrors addedYellow line pit entry and exitCones added to remind drivers to stay in or out of pit lane when enteringSome updated textures to better support DX11v1.30 updates: Grip changed to 1.0 (stay tuned?)v1.20 updates: is DX11 release, with reflections, updated textures, and updated shadows on track.See Studio 397 Forum Post:I would highly appreciate any donations. Please go to