Las Vegas Motor Speedway1.5 mile high banked ovalThis one will provide good racing. The progressive banking works well here.The AI have had time spent on them. They are about as good as I can get them for RF2.v1.80 updateStaggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.Small AIW line adjustmentsv1.75 updateGrip changed to 1.0v1.60 updatePacecar release endpoint moved back to correct place.New Pacecar Line (Centre of track)v1.50 updateDisable cut track (as per Mountain Pk Speedway)As fields were approaching 30, online racers were starting to get cut track penalties in error.Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)v1.4 update_WET added to realroad material namesDynamic reflection code addedFixed some realroad textures missing alpha reflections layerMissing objects in mirrors addedConcrete walls use correct material. (Will have correct drag when hitting it)Safer walls use correct safer material. (Will have correct drag when hitting it)Cut track FIX (Could get cut track on apron)Startman addedTDF Roughness added to bring track to lifeCones added to remind drivers to stay in or out of pit lane when enteringYellow line pit entry and exit2018 Loading screen updated to 1.4I would highly appreciate any donations. Please go to