Martinsville Speedway is a half mile flat oval. The Paperclip as it's often called. This is a beta release. All should be good. AI run OK, starts were working. Primarily to run in our Aussie league, but also for my friends at SCSR. And by extension all my other Oval friends. Please enjoy. If no problems are found, it should have a final release with a week or two.Still hoping for Studio-397's version. Could be a week away, could be 6 months. This should keep the short track freaks happy. This took me around 3 weeks to convert from my Original Stockcar Evolution track. Realroad is working on the track only, not on pit lane.And to our Aussie Nascar freaks, come join our league Sunday nights. Qual start 8pm. We have a short 5 min qual, and 2 min warmup and straight to race. 40% of real Nascar distance. Teamspeak required for admin reasons. We all need to know whats happening in those yellows!Find setup here: The Martinsville one!v1.80 updateStaggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.v1.75 updateGrip changed to 1.0v1.60 updatePacecar release endpoint moved back to correct place.New Pacecar Line (Centre of track)v1.50 updateDisable cut track (as per Mountain Pk Speedway)As fields were approaching 30, online racers were starting to get cut track penalties in error.Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)Adjusted Speed Limits to 2018 Specsv1.41Removed a small collidable object from turn 3v1.40 updatesFixed some realroad textures missing alpha reflections layerConcrete walls use correct material. (Will have correct drag when hitting it)Safer walls use correct safer material. (Will have correct drag when hitting it)2018 Loading screen updated to 1.4Redo thumbs that were not workingTDF Roughness added to bring track to lifeStartman addedMissing objects in mirrors addedYellow lights fixedYellow line pit entry and exitCones added to remind drivers to stay in or out of pit lane when enteringSome updated textures to better support DX11Updated in v1.20Updated textures to DX11Made brake marker non collidable (issue with taller cars)Moved 2 cameras away from inside the wall on back straightNew loading screenReflection code addedRemoved configuration for Nascar 2016 (test mod)Version 0.90. If there are NO gameplay issues, it will go to 1.00 with no changes.See Studio 397 Forum Post:I would highly appreciate any donations. Please go to