Pocono Raceway is a 2.5 mile oval. Sometimes referred to as a roval. The oval with 3 different corners.It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)The racing surface has been reworked, adding support for Realroad.The AI works well here in the Stockcars. 100% works well.Non-Steam download links are on the ISI forum - see link at bottom.Scroll down first post for link.This track was completed with help from Leonardo Nogueira (Box Race Brasil)v1.80 updateStaggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.v1.75 updateGrip changed to 1.0v1.60 updatePacecar release endpoint moved back to correct place.New Pacecar Line (Centre of track)v1.50 updateDisable cut track (as per Mountain Pk Speedway)As fields were approaching 30, online racers were starting to get cut track penalties in error.Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)Dynamic reflection code added_WET added to realroad material namesFixed some realroad textures missing alpha reflections layerConcrete walls use correct material. (Will have correct drag when hitting it)Safer walls use correct safer material. (Will have correct drag when hitting it)Loading screen updatedTDF Roughness added to bring track to lifeCones added to remind drivers to stay in or out of pit lane when enteringv1.30 Grip changed to 1.0 (stay tuned?)v1.20 updates:Fixed textures to DX11.Working 3d Start Worker.Fixed some signs.Reduced grip in Turns 1 and 2. (until the tyre model is fixed)v1.00: first releaseSee the Stockcar Tracks thread at S397 ForumI would highly appreciate any donations. Please go to