BUILD 1.28- added option for HEAT HAZE (default = deactivated)- partially recovered suspension movement for AIs (due to some problem in the code)Steam: Manual download of the mod:Manual download of the templates (body/wings/visor):===================================Build 1.27:- updated SFX file for level sounds of opponents- added new icons for both old UI and new WEB UI- added 1 more car in Factory and Sim Edition tribute to Magic Gianca- updated TalentBuild 1.26- fix of a sudden wrong visual countersteering of the front wheels that happens only in replay with some devicesSpecial thanks to Chris "redapg".Build 1.24:- fixed Talent fileBuild 1.23:- added 10 new liveries for each class (painted by Andrea1968)- renamed cars adding "SE" to each driver of Sim Edition class- added Position Led Panels for each class- added raindrop mirrors feature- fixed wrong shadow on bodyBuild 1.16- added tear-off visorBuild 1.15, updates and improvement are:- updated realtime session for tire CPM- fixed disc glow due to code changes- updated to full rain effect (body, driver, helmet)- added scratchable damages- added NEW rain effects to visor optionsUpdated build 1.1: DX11 READY and animated lollipop.rFactor2 version by Slow Motion Group - 3D is Property of Predator's Owner - Initial porting under full authorisation of S.RW.Templates are stored into your "Templates" folder: ...\Steam\steamapps\common\rFactor 2\TemplatesPLEASE NOTE: the mod comes with 2 classes, Factory and Sim... Factory is like the real world car, Sim has few different finals and less lasting tires for online purposes.READ CAREFULLY: THE CAR WAS MANUFACTURED FOR VERY SHORT TRACKS, in real life Italian tracks like Varano, Cremona, Cervesina that unfortunately aren't yet available in rFactor2. I strongly suggest to use tracks like Mores, Adria and similar karting style tracks for feeling how the real car behaves, in fact the car hasn't differential, nor traditional left and right rear suspensions and axles, so, in few words, the car turns more or less increasing or decreasing the front ARB; there is also only one central spring in front and the steering wheel is VERY VERY LIGHT! The typical behaviour of the real car is that the perfect path in "fast" corners (fast for that car, lol) means to feel the car "floating" on the surface. To achieve this perfect behaviour you need to push the throttle in the right moment and right rpm, to avoid the under steer and, on the contrary, controlling the over steer to have the "floating" effect. It needs few time to well understand how doing it. Another "feature" is that you must drive the car in a dirty way entering the corners, to be faster... and you MUST WORK A LOT WITH THE STEERING WHEEL. All these are peculiarities of the Predator's PC010, no faults. If you want to use the mod in "normal" tracks, you could find useful to add 1 or 2 degrees to the wings and increase stiffness of front ARB, otherwise you will have only mechanical grip. Be careful vs. AIs: they are very aggressive but perfectly tuned for short tracks... to fight at Mores is very very awesome!