Closer to Final (Finally) - Current Version 1.24(Not called by the "N" name. Don't want to attract undue attention)There are quite a few fixes/changes- Fixed a crash when changing steering ratio in garage (1.20)- Fixed speedo's in all 3 car models (1.20)- Fixed engines not overheating, even with 100% tape (1.20)- New collision model, as old one acted weird and allowed cars to pass inside each other (1.20)- Fixed the brake duct issues in Super Speedway cars (1.20)- Added extra gear ratios (1.20)- Adjusted alt driving camera to be close to bonnet instead of high above car (1.20)- New skins for the guys on the mod team (1.20)- Added pit crew as per Nascar 2016 (thanks to Coutie) (1.20)- Added RCD file to make AI act better. Still needs more work (1.21)- 6 New 2020 Xfinity Skins (1.21)- Fixed AI pitting after about 5 laps on Irwindale, more than likely on other tracks also. AI tuned at Irwindale (1.21)- Improved AI at Bristol, California, Chicagoland, Darlinton, Dover, Indy, Kansas, Kentucky & Las Vegas (1.22)- Added new Shaders to vehicle models. (1.24)- Fixed fuel calculation at Superspeedways. (1.24)- Fixed swapped configuration at Iowa track. (Road course and Oval were wrong way around) (1.24)99. Probably more that I missedAI are pretty good and have been tuned and tested at the following tracks.Bristol, California, Chicagoland, Darlinton, Dover, Indy, Irwindale, Kansas, Kentucky, Las Vegas, Daytona & Talladega (Maybe Texas also, I tested there previously)Use AI: Strength: 100% Aggression: 25%, Limiter: 5%There is be a good spread of speed from the AI cars. Any driver should be able to finish within the field, depending on your skill. A skilled driver may be able to win. A slow driver should be able to beat some of the AI.Known AI issues. AI line is a little off at Indianapolis. AI brake too severe entering Turn1 & 3. Needs a slight track AI line realignment."A huge shout out to the crew at Ridge Runners Racing should also be given. They spent months of testing and adding bug fixes. Shout-out to Brent Owen for getting the in car tachometer working. Also a huge thank you to Paul Brown, (mainly) Ricky Emerson and the whole Ridge Runners crew for identifying and fixing the missing steering ratios, correcting the grill tape, adjusting the engines for more accurate power and overheating when running too much tape. Also fixed the brake duct issues in Super Speedway cars, and added more gearing adjustments. These cars are a blast to race now.""Big thanks to Brent Owen for reworking the models to support the new shaders."Previous NotesBeta? Everything appears to work well. It has seen internal testing, and now needs some feedback from outside.This has been the result of a team effort from many. Too many for me to name, actually I really don't know all who did take a part. The guy who kept the project together for the most part seems to have disappeared. I guess life got in the way. That's how it goes sometimes.Currently has 2017 season cars + a few from 2018 and some custom skins from guys involved in the testing.See the thread that has followed this mods creation:See the Facebook home page of USCRL who did most of the work:I sort of took over at the end and finished it to as it is now.