Targa Florio 1967
Creator
S.Victor
Date Posted
January 12, 2021
File Size
490.222
Star Rating
4/5
Subscribe on Steam
Description

Special thanks to original author Sergio Loro for permission to update the track and share at workshop.
This track is still WIP, for details about progress, and feedback, please visit original WIP thread.

Original WIP Thread (rF2 conversion):
https://forum.studio-397.com/index.php?threads/targa-florio-wip.34258

Original Release Page (GPL version):
http://srmz.net/tracks/targa/index.html

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Original Credits (GPL version):

This track was made possible through the various (great or small) efforts of:
(in alphabetical order)

Mauro Alcamisi
John Bradley
Jay Beckwith
Shaun Collins
Richard Cooke
Bill Cooper
Phil Flack
Ginetto
Mauro Licciardello
Greg Liebzeit
Sergio Loro
Carsten Meurer
Richard Neville
Nigel Pattinson
Jim Pearson
Remy Roesz
Svend Seegert
Paul Skingley
Ferdinand Sommederer
Paul Thurston
Stefano Zampredi
Robert Zeugin

and many Beta testers

The Targa TEAM

-------------------------
rF2 Conversion Credits:

6e66o
kuato
Mario
myself9
S.Victor

and many unlisted/unknown contributors

Targa Florio Conversion Team

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Track info:
Start/Finish Location: Cerda, Palermo-Italy
Type : Road Track
Length : 72km.- 44.74mi.
Turns : 567
Year : 1967
Garage spots : 36
Pit spots : 12
Pitlane speed limit : None

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Rally stage info:
Stage 1 : Stazione di Cerda > SS 120 Bridge (17 km)
Stage 2 : SS 120 Bridge > Bivio Polizzi (20 km)
Stage 3 : Bivio Polizzi > SP 9 KM 9 (15 km)
Stage 4 : SP 9 KM 9 > Buonfornello (20 km)

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Notable New Features (since ver 0.20):
- Four additional Rally Stages based on each timing sectors from original GPL version.
- Realroad plus reconstructed high detailed road surface mesh with 2% crossfall.
- 3D grass & night lights.

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Additional Notes:

Performance:
- This track was made specifically around Draw Distance (LOD values), however some mods may bypass the track's default value, and render far greater amount objects, which would result lower framerate.
- First time loading is also significantly longer due to Realroad preparation, and none default "time scale" setting may also cause performance issue.
- The 3D grass feature can be resource heavy, which is only enabled by setting "Circuit details" to Full.
- Disabling rear mirrior (includes virtual mirror) can boost framerate a lot.

Timing:
- The track supports immediate out lap timing. A special "PIT CLOSED" sign is placed at pit exit, and will disappear once pit is open.
- For normal track (none rally stage), driver must wait pitlane to open before clicking RACE/DRIVE button, otherwise timing won't work. If starting from garage (any none Race session), entering pit would cancel current timing. Race session is unaffected.
- For Rally stages, driver also must wait pitlane to open before clicking RACE/DRIVE button, otherwise will receive a Stop/Go penalty (due to limitation, currently no way to clear penalty, it is best to set Flag Rule Off, or Full w/o DQ).