Texas Motor Speedway
Creator
Machine
Date Posted
April 9, 2016
File Size
65.565 MB
Star Rating
4/5
Subscribe on Steam
Description

Texas Motor Speedway is a 1.5 mile D shaped steep banked oval. It has 4 corners.It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)The racing surface has been reworked, adding support for Realroad, and adding banking on the apron.The AI are OK here in the Stockcars. 100% AI strength recommended. I am still having issues with the cars running lower than they should and refusing to run side by side. The bottom car when running side by side wll slow abruptly. They still run good lap times.v1.80 updateStaggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.Small AIW line adjustmentsv1.75 updateGrip changed to 1.0v1.60 updatePacecar release endpoint moved back to correct place.New Pacecar Line (Centre of track)v1.50 updateDisable cut track (as per Mountain Pk Speedway)As fields were approaching 30, online racers were starting to get cut track penalties in error.Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)v1.41 updateChanged to previous grip charachteristics of 1.4v1.40 updatesDynamic reflection code added_WET added to realroad material namesFixed some realroad textures missing alpha reflections layerCut track FIX (Could get cut track on grass)Concrete walls use correct material. (Will have correct drag when hitting it)2018 Loading screen updated to 1.4Large icon replaced with correct iconTDF Roughness added to bring track to lifeStartman addedMissing objects in mirrors addedYellow lights fixedYellow line pit entry and exitCones added to remind drivers to stay in or out of pit lane when enteringOLDER CHANGES FINALLY RELEASED in 1.40White line cut in pieces so it is not dark in spots at night.Track ligting had a weird flickerTrack surface changed to look a bit betterGrip level changed, not more or less grip, but just differentSome updated textures to better support DX11v1.00 is first release.See Studio 397 Forum Post:I would highly appreciate any donations. Please go to